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Deluxe Monster Manual

Deluxe Monster Manual

[WTC 2195872] Wizards of the Coast   $74.95 $67.45

The third of three core rulebooks for the 4th Edition Dungeons & Dragons Roleplaying Game. These deluxe volumes are special editions of the 4th Edition core rulebooks that every Dungeons & Dragons player and Dungeon Master can appreciate. These books feature embossed, premium foil covers, and premium, gilt-edged paper. The Dungeons & Dragons Roleplaying Game has defined the medieval fantasy genre and the tabletop RPG industry for more than 30 years. In the D&D game, players create characters that band together to explore dungeons, slay monsters, and find treasure. The 4th Edition D&D rules offer the best possible play experience by presenting exciting character options, an elegant and robust rules system, and handy storytelling tools for the Dungeon Master. The Monster Manual presents more than 300 official Dungeons & Dragons Roleplaying Game monsters for all levels of play, from aboleth to zombie. Each monster is illustrated and comes with complete game statistics and tips for the Dungeon Master on how best to use the monster in D&D encounters. * Core Rulebook: The Monster Manual is the third of three core rulebooks required to play the Dungeons & Dragons Roleplaying Game. * Quick and easy play: The improved page layout and presentation enables novice and established players to learn and understand the new D&D rules quickly. * D&D Insider: The Monster Manual will receive enhanced online support at www.dndinsider.com.
Coffin Rock (Deadlands Reloaded Adventure)

Coffin Rock (Deadlands Reloaded Adventure)

[S2P 10201] Studio 2 Publishing, Inc.   $14.99 $13.49

Coffin Rock- An adventure scenario for Deadlands. A Town Sliding into Hell! The mining town of Coffin Rock, Colorado, is a seething cauldron of trouble. The local soiled doves are a making a killing, some say ghosts walk the streets, and a mad serial killer is on the loose. And there's more, amigo! Lots more. A group of outlaws have hatched a vengeful scheme to get even with the locals, a new preacher is stirring up trouble, and a mysterious shaman foretells dark tidings from the nearby hills. All that stands between the town and more chaos than a twister in Kansas are a posse of strangers still dusty from the trail. Polish up your six-guns, dust off your Hoyle's, Fire up that flamethrower, and get ready for more Weird Western action than you can shake a tomahawk at! Coffin Rock, better hope it doesn't put you in the ground! Coffin Rock is a rootin' tootin' Savage Tale for the award-winning Deadlands RPG. (Deadlands Adventure, full color, softcover, 32 pages)
Dragonewts: Guide to the Eravsshar - RuneQuest

Dragonewts: Guide to the Eravsshar - RuneQuest

[MGP 8124] Mongoose Publishing   $27.95 $25.79

The Dragonewts are perhaps the most alien of the races to inhabit Glorantha. With their continual cycle of reincarnation they are practically immortal and this makes them stand out.and drastically alters their perception of the world. This book looks in depth at the different life stages of these enigmatic beings, their history, beliefs and society and how they interact with the other races of Glorantha, even their relationship with the Empire of Wyrm's Friends, who claim to know much about the draconic races. But how much can one truly know about such a strange people? At long last the Eravssarr will take their rightful place amongst the races of RuneQuest, with Players and Games Masters alike being able to integrate them into their Glorantha games.
Dice Goblins - Hit - Monstrous Dice Bag

Dice Goblins - Hit - Monstrous Dice Bag

[DIG HIT] Minion Games   $24.95 $19.99

What is a Dice Goblin? These are durable draw-string dice bags, roughly 7.5" by 5.5" in size, designed to look like a fuzzy creature. Each one of these dice bags is carefully hand made in the USA and has a black satin liner for strength. HIT is an RPGShop.com EXCLUSIVE, not available anywhere else!
Scepter Tower of Spellgard

Scepter Tower of Spellgard

[WOC 217647400] R. Talsorian Games   $24.95 $22.39

A Forgotten Realms adventure for 2nd-level characters. A mysterious presence has taken up residence in one of the towers of Spellgard, and now its dark minions plague the Gray Vale! Scepter Tower of Spellgard is the first full-length Forgotten Realms adventure published for 4th Edition D&D. When paired with the adventure that appears in the Forgotten Realms Campaign Guide, this adventure provides the Dungeon Master with all he needs to get his campaign started. This stand-alone adventure is designed to take characters from 2nd level to 5th level.
Forgotten Realms Player

Forgotten Realms Player's Guide

[WOC 218587200] Wizards of the Coast   $29.95 $26.79

The complete guide for building Forgotten Realms characters! Welcome to Faerûn, a land of amazing magic, terrifying monsters, ancient ruins, and hidden wonders. The world has changed since the Spellplague, and from this arcane crucible have emerged shining kingdoms, tyrannical empires, mighty heroes, and monster-infested dungeons. The Forgotten Realms Player’s Guide presents this changed world from the point of view of the adventurers exploring it. This product includes everything a player needs to create his character for a D&D campaign in the Forgotten Realms setting, including new feats, new character powers, new paragon paths and epic destinies, and even a brand-new character class never before seen in D&D: the swordmage!
Adventurer

Adventurer's Vault

[WOC 217837200] Wizards of the Coast   $29.95 $26.79

Hundreds of new weapons, tools, and magic items for your D&D character. This supplement for the Dungeons & Dragons game presents nearly a thousand magic items, weapons, tools, and other useful items for your D&D character. Whether you’re a player looking for a new piece of equipment or a Dungeon Master stocking a dragon’s hoard, this book has exactly what you need. The book features a mix of classic items updated to the 4th Edition rules and brand-new items never before seen in D&D.
Secrets of Morocco

Secrets of Morocco

[CHA 23105] Chaosium Inc.   $20.95 $17.79

WELCOME?TO?THE?SECRETS?OF?MOROCCO! This book provides players with a civil, geographical, cultural, political, and Mythos tour of Morocco during the 1920s and 1930s. Morocco will seem like another world, with its cultural differences and its customs being foreign to many Westerners of the 1920s. The country is vast, and not every city can be covered in depth. This supplement details the political capital, Rabat, the economic capital, Casablanca, as well as Marrakech, one of Morocco’s grandest cities. It provides broad outlines and maps for several other cities. Morocco is a country of many languages and cultures. Some of the earliest settlements date back to the 12th century B.C. The earliest of these, a port city named Lixus, appears to have been settled by both Berbers and Phoenicians. In the 1920s and 1930s, the Spanish and French control the whole of the nation, while the majority of its native inhabitants find their overlords alien. Investigators of the 1920s are quite likely to experience culture shock, unless they have traveled in such areas previously. The keeper should take advantage of this whenever possible. Exposing investigators to the sights, smells, sounds, and practices of human cities can be as adventurous as the exploration of unknown cities. The best way to use this book is as a reference for scenarios or campaigns set in North Africa. Secrets of Morocco covers several sites, including Rabat, Casablanca, Marrakech, the Rif and Atlas mountains regions, and the Sahara. By William Jones. Cover art by Malcolm McClinton, Interior Artwork: Dean Kuhta, Bryan Reagan, Eric Smith. 128 pages, 8.25 x 11" perfect-bound paperback, illustrated, indexed.
The Force Unleashed Campaign Guide

The Force Unleashed Campaign Guide

[WOC 215117200] Wizards of the Coast   $39.95 $34.79

The Emperor has swept away the last vestiges of the Old Republic. Darth Vader and his dark apprentice hunt down the surviving Jedi one by one, but a few escape capture and find refuge on backwater worlds. Fewer still reach deep into the Force, unleashing powers beyond their wildest imaginings. Meanwhile, other brave heroes rise to oppose the tyranny of the Empire, heralding the birth of the Rebellion. The Force Unleashed Campaign Guide draws its inspiration from Star Wars: The Force Unleashed, a revolutionary new LucasArts video game. This guide offers exciting new character options and Force powers for players as well as adventure content, campaign seeds, and ready-to-play adversaries for Gamemasters.
Witch Finders

Witch Finders

[WWP 55554] White Wolf Publishing   $32.99 $29.49

Suffer Not the Witch To Live With words of power and forbidden wisdom, they unlock the doors of reality. But when those doors are unlocked, anything is free to slip through. Too often, these sorcerers call up what they cannot put down. Against the devastation of unleashed horrors and unchained magic, one must be vigilant. A Character Book for Hunter: The Vigil™ • A long look into the history of the struggle between hunters and witches, laden with story hooks. • Three new compacts and one new conspiracy: the liar-brotherhood of the Knights of Saint George who perform rites from their Goetic Gospels • Several new advantages for hunters when in battle with mages, including new Tactics and Endowments • A look at Philadelphia from the perspective of the war between hunter and sorcerer.
Savage and Macabre: Gangrel

Savage and Macabre: Gangrel

[WWP 25116] White Wolf Publishing   $19.99 $17.79

Back to Nature At the edges of civilization, they prowl. Their Beasts rise close to the surface, sniffing for sustenance. Loners and pack animals alike, the Gangrel are the untamed Savages among the Kindred. Though they are primal blood-drinkers and howlers at the moon, their animalistic allure is not to be denied. From the urban jungle to the wild places unwalked by other vampires, the Gangrel are there. Prepare yourself — it’s time to run with the pack. • Discover the origins of the Gangrel, in the days before Rome, in the deep wildernesses of the steppes and great forests. • Delve into the secrets of the Red Surrender, the Gangrel technique for riding the razor’s edge between true Frenzy and iron-clad self control. • Be immersed in the lore and tales of the Gangrel from contributors both mortal and immortal from around the globe. Discover what else the World of Darkness holds, wicked and growling, in its nights. • New Merits, bloodlines, Discipline powers and clan secrets that every Vampire: the Requiem player will want to have. A Clan book for Vampire: The Requiem™
Hunter: The Vigil Character Sheet Pad

Hunter: The Vigil Character Sheet Pad

[WWWP 55552] White Wolf Publishing   $9.99 $8.79

The Records of the Vigilant A fire is lit: is it a lamp perched over the inscription upon an ancient blade? Things will never be the same after this. You’ve set forth on a damning path. Carry the Vigil. Fight back the shadows. A Play Aid for Hunter: the Vigil™ • Contains character sheets to fuel multiple chronicles • Variant sheets provide elegant designs based on your character choices.
Books of Sorcery, Vol. V - The Roll of Glorious Divinity II

Books of Sorcery, Vol. V - The Roll of Glorious Divinity II

[WWP 80304] White Wolf Publishing   $24.99 $22.49

A Guide to the Spirits of Malfeas and the Underworld In this fifth of Exalted’s five Books of Sorcery, the nature and powers of the myriad of ghosts and demons that have endangered Creation since the Primordial War are explored. Eschewing the Cycle of Reincarnation, ghosts are an affront to the natural order, bringing more power to the Neverborn through their very existence, and even more so through the ancestor cults, which promote ghost worship. Demons, meanwhile, are the spawn of the imprisoned Yozis, called forth from Malfeas to do the will of powerful sorcerers or escaped into the world where they might cause havoc and do the will of their trapped progenitors. Will the returned Lawgivers succeed in curbing these spirits’ effect on Creation, or are even the Solars endangered by the machinations of these beings and their dire masters? A Magical Sourcebook for Exalted®, Second Edition • Contains complete stats for a myriad of demons • Examines the art of summoning demons to do one’s bidding • Features complete rules for playing heroic ghosts, including their unique Charms, the Arcanoi
Wild Cards (Mutants & Masterminds)

Wild Cards (Mutants & Masterminds)

[GRR 2552] Green Ronin Publishing   $39.95 $35.79

Aces and Jokers Wild! In 1946 an alien virus released over Manhattan changed the world forever. Ninety percent of the people exposed to the wild card virus died, and some say they were the lucky ones. Of the survivors, nine out of ten were mutated into "jokers," hideous freaks. Only a rare one percent became "aces," people gifted with superhuman powers. In 1987, the first book in the Wild Cards series introduced readers to this strange new universe, spanning more than a dozen anthologies and novels. Now players of Mutants & Masterminds can make the world of Wild Cards their own in this all-new sourcebook by Wild Cards author John Jos. Miller. In it you will find: * A complete history of the Wild Cards world, from Wild Card Day in 1946 up to the present. * Details on the effects of the wild card virus and the creation of aces and jokers. * Profiles of dozens of major Wild Cards characters, including M&M game stats. * Everything you need to create your own Wild Cards series for Mutants & Masterminds, including how to transform yourself with the wild card! * Random systems for assignment of ace powers and joker mutations. * The introductory adventure "Ante-Up" to get you started in the strange and wonderful world of Wild Cards. Experience super-powers and Mutants & Masterminds like never before by exploring a world where the luck of the draw means the difference between fame and power and a terrible genetic curse. Draw the wild card and see what you get. Do You Feel Lucky?
CthulhuTech Core Book

CthulhuTech Core Book

[MGP 6116] Mongoose Publishing   $39.95 $35.69

The Last War 2085. Humanity faces extinction. Alien insects from the edge of our solar system, long hidden behind the façade of reality, descend to enslave us. Hordes of unspeakable horrors roll out from Central Asia, laying waste to anything in their path. The church of the fish-god scours the world for lost occult secrets to unleash terrible forces. Dead gods awaken and turn their dreadful eyes toward the Earth. And within hides a cancer, eating away at the very heart of the New Earth Government. This is the Aeon War. This is the time of CthulhuTech. Climb inside a thirty-foot tall war machine and rain down hell on the unwavering Migou. Fight tooth and nail on the front lines against the horrific beasts of the Rapine Storm. Seek out the disgusting corruption of the insidious Esoteric Order of Dagon. Explore the dark world of the malignant Chrysalis Corporation and their unseen monstrous agents. Sift through secrets long thought lost and bend the power of the cosmos to your will. Join in symbiosis with something beyond time and space and become a shape-shifting bringer of wrath. Nowhere else will you find a setting like this. Inside this book you will find: - a complete history and detailed exploration of the world of the Aeon War, so that you can start a game right away. - nine pieces of provocative short fiction to help portray the feel of the setting. - the innovative Framewerk system. Not only cinematic, Framewerk puts control back where it belongs – in your hands. - the option to play a hardy and resourceful 21rst century Human or join the fight as a night-skinned genetically-engineered Nazzadi. - the option to play as one of seven professions, including Arcanotechnicians, who meld technology and magic into a unique discipline, Engel Pilots, who join in communion with gigantic arcane cyborgs, Occult Scholars, who delve into the mysteries of the universe and harness its power for themselves, or the mysterious alien shape-shifting Tagers. - a unique ritual-based magic system, simulating dark and painstaking universe channeling power, including two dozen mind-wrenching spells. - more than 30 unique machines of death, including the bug-like Migou mecha, the rough and tumble mecha of the New Earth Government, and the monstrous bio-organic Engels. - more than 20 unspeakable horrors, including the terrible hordes of the Rapine Storm and the monstrous servants of the Chrysalis Corporation. - a secret history of the world for Storyguides, including an exploration of dead gods, lost races, and forgotten places. - story starters and hooks, to get you into a game now. CthulhuTech is a complete, self-contained storytelling game. All you need besides this book are five to ten 10-sided dice.
Dungeons & Dragons 4th Edition for Dummies

Dungeons & Dragons 4th Edition for Dummies

[WOC 32306] Wizards of the Coast   $21.99 $19.59

The fun and easy way to get started in this popular fantasy role-playing game! D&D is complex to learn, and this friendly guide helps the curious locate a game, understand the rules, choose or create a character, follow proper game etiquette, and even move up in the hierarchy to become a Dungeon Master. The four-page foldout cheat sheet will include markers and a model dungeon layout that serves as an actual game board, allowing readers to play using this book and nothing else.
Knights of the Old Republic Campaign Guide

Knights of the Old Republic Campaign Guide

[WOC 2182772] Wizards of the Coast   $39.95 $35.79

Knights of the Old Republic Campaign Guide The Violent Days of the Old Republic by Rodney Thompson, Sterling Hershey, John Jackson Miller, Abel G. Pena Make the jump to lightspeed 4,000 years before the Battle of Yavin to a time when Jedi Knights and Sith Lords clashed in galactic conflict. As the galaxy plunges into one war after another, the forces of the Republic, along with their Jedi allies, struggle to protect themselves from hordes of invading Mandalorians, tyrannical Sith lords, and traitorous allies on every front. This campaign guide offers both players and gamemasters a wide array of new options that can be used to craft an epic Star Wars roleplaying game experience during one of the most dangerous periods of galactic history. * Features new game material from a variety of sources and includes characters, weapons, droids, and vehicles * Includes an introductory adventure as well as adventure seeds and ready-to-use game statistics for key adversaries * Contains new Force powers, Force techniques, and Force secrets for Jedi and Sith characters, as well as new options for characters of all classes * New talents and feats for Mandalorian neo-crusader, Republic soldier, and Jedi
Forgotten Realms Campaign Guide (4e)

Forgotten Realms Campaign Guide (4e)

[WOC 218287200] Wizards of the Coast   $39.95 $35.79

Dark perils and great deeds await! Welcome to Faerûn, a land of amazing magic, terrifying monsters, ancient ruins, and hidden wonders. The world has changed since the Spellplague, and from this arcane crucible have emerged shining kingdoms, tyrannical empires, mighty heroes, and monster-infested dungeons. The Forgotten Realms Campaign Guide presents a world of untold adventure, a land of a thousand stories shaped by the deeds of adventurers the likes of which Faerûn has never seen before. This product includes everything a Dungeon Master needs to run a D&D campaign in the Forgotten Realms setting, as well as elements that DMs can incorporate into their own D&D campaigns. The book provides background information on the lands of Faerûn, a fully detailed town in which to start a campaign, adventure seeds, new monsters, ready-to-play nonplayer characters, and a full-color poster map of Faerûn.
H3 Pyramid of Shadows

H3 Pyramid of Shadows

[WOC 218637400] Wizards of the Coast   $24.95 $22.29

A 4th Edition D&D adventure for characters of levels 7–10 The ancient trees of the Shadowsong Forest have borne witness to the passing of epochs, and hidden beneath their dark canopies are the remains of empires long departed. Few souls brave enough to explore the primeval forest ever return, for countless horrors haunt the crumbled ruins. When a band of evil criminals seeks refuge within the darkest reaches of the forest, brave adventurers are needed to root them out. The trail leads to the heart of the woods, wherein looms the greatest secret of all — the Pyramid of Shadows. H3 Pyramid of Shadows is a D&D adventure designed for heroic tier characters of levels 7–10. It can be played as a stand-alone adventure or as the final part of a three-part series. This product includes an adventure booklet for the Dungeon Master, a campaign guide with player handouts, and a full-color poster map, all contained in a handy folder. H3 Pyramid of Shadows is the third adventure in a three-part series that began with H1 Keep on the Shadowfell and H2 Thunderspire Labyrinth. It can also be played as a stand-alone adventure.
Shaintar: Immortal Legends

Shaintar: Immortal Legends

[SMS] R. Talsorian Games   $29.95 $26.79

LEGENDS NEVER DIE And Shaintar: Immortal Legends has everything you need to become one. Create and play characters in Shaintar, or any epic high fantasy setting for Savage Worlds using: * Eleven distinct races easily adaptable to other Savage settings * Seven styles of magic including the new Alchemy Arcane Background * Enhanced Common Knowledge usage * Over two dozen new Edges unique to the world of Shaintar * Enhanced rules for bypassing armor that combine seamlessly with the Called Shot maneuver * Armor, weapons, and special gear exclusive to Shaintar * More than two dozen additional Powers, both new and adapted from previous sources * New Applications mechanic for Powers to enhance Sorcerous magic * A complete overview of Shaintar to help you create characters destined for greatness * A Full Plot-Point Campaign,The Raven's Quest * Introducing the Modular Adventure Creation System (M.A.C.S.), adventure generator

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